Note: Due to MAC OS not supporting direct rendering, the display settings need to be adjusted (you may see the screen rotated to 90 degrees through the oculus). Go to settings preferences Hold CMD+Option keys and click on display to open the rotation drop down menu. Now that SDK has been upgraded from 0.4.0 to SDK 0.4.1. Included in this update is the support for Mac OS X along with Oculus Runtime and Unity Tuscany demos. Also included in 0.4.1 are some.
Are you a Mac user who’s intrigued by the idea of Virtual Reality (VR) gaming? I was too but quickly realized there’s currently no support for VR on the Mac platform. The biggest name in Virtual Reality right now is the Oculus Rift VR headset and sensor. Oculus’ founder said he would have liked to make the device compatible for Mac users but that unfortunately none of the Mac computers in Apple’s current lineup has the graphical horsepower to run it.
He’s right. Apple has always taken the safe and arguably low-cost route when it comes to graphics cards, also referred to as video cards or GPUs (graphics processing units). The most powerful graphics card setup currently available from Apple is in the Mac Pro 6,1 (late 2013 model) – a dual D700 GPU that is the equivalent of a dual AMD Radeon 7970 GPU. This card came out nearly five years ago.
In order to run Oculus Rift or HTC Vive, you’ll need USB 3.0 ports and a much more powerful graphics card. At a bare minimum an Nvidia GTX 970 or AMD Radeon RX 470 card will get you in the game. The challenge with a Mac is that almost all internal components are proprietary. This poses a problem. You can’t simply buy a replacement GPU from Best Buy or MicroCenter and swap it in.
Mac Pro upgraded with AMD Radeon RX 480 & USB 3.0 ports to run Oculus Rift VR
There is hope though. In order to install one of these newest generation GPUs and make your Mac VR compliant, you’ll need a computer with PCI Express ports. The Mac Pro tower is the only modern Mac which has PCI Express ports. Even though there’s no official support from Apple, you can modify Mac OS system files to enable drivers for AMD GPUs. If you choose to go with Nvidia GPUs you can install web drivers directly from Nvidia.
The last requirement is the installation of Windows. Oculus Rift software and all Virtual Reality games are only available on the Windows platform at the moment. I have successfully installed an Nvidia GTX 980 Ti as well as an AMD Radeon RX 480 while running Windows 10 on the Mac Pro tower.
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![Versions Versions](/uploads/1/2/4/7/124799630/998333340.png)
All codecs for mac. If you don’t have a Mac Pro tower, the next best option would be to make use of your Mac’s Thunderbolt ports. You can build or buy what’s called an eGPU, an external graphic processing unit. An eGPU is essentially an enclosure of a PCI Express port. It can house a full-length graphics card and connect to a Mac via the thunderbolt ports. I will detail this setup in my next post about Thunderbolt eGPU.
Oculus Rift Virtual Reality with Mac Pro
Oculus Rift Mac Os
Oculus Rift Headset, Sensor, Remote, and Xbox One Controller fully connected to Mac Pro
Minecraft VR gameplay on Mac Pro (running Windows 10)
Oculus Runtime
Unfortunately the upcoming lines of Mac computers will have fewer input/outputs as well as fewer upgradability options. USB-C based Thunderbolt 3, a new type of USB connector that does it all, will make its debut on the new line of Macs. Hopefully it will enable software and game developers to provide a more native VR solution for the Mac platform. In the meantime, you can use this same approach to get in on the virtual reality game with your Mac.
Facebook-owned virtual reality startup Oculus VR on Tuesday announced the availability of version 0.4.1 of its software development kit, bringing developer support for the popular headgear to Apple's desktop operating system.
Alongside the new SDK come Mac OS X-compatible versions of the Oculus Runtime and Unity Tuscany demo, according to industry blog Road to VR. Oculus says that because they do not ship a display driver for the Mac, the Rift will work in Extend Desktop mode.
There are a few lingering issues with the Mac-focused SDK. Developers will need to manually restart the Mac OVR service after updating firmware, for instance, and Unity apps will experience higher latency on Apple's platform.
The Oculus Rift, a virtual reality headset whose development is led by legendary Id Software co-founder John Carmack, has long supported gaming on the Mac. Until now, however, Mac-based developers were unable to compile Rift-compatible apps, forcing them to use Windows instead.
Facebook purchased Oculus earlier this year for $400 million in cash, $1.6 billion in stock, and a $300 million earn-out.
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